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Promo Wheels Martin Williams
Raid Highlights
2009-09-26
Participating members: over 50 Alliance players, ranging in level from 14 to 27
Starting location: Astraanar
Primary raid target: Bloodhoof Village
Movement 1: Astraanar to Auberdine
The Alliance rallied at Astraanar and moved to meet at Auberdine docks.
Movement 2:
The Alliance rallied at Minithril Harbor and took the boat to Theramore Isle.
Movement 3:
The Alliance rallied at Theramore Isle and slipped into the Barrens without being seen.
Movement 4:
The Alliance rallied at the entrance to the Barrens, and moved to Bloodhoof Village.
Assault 1: Bloodhoof Village
The Alliance charged upon Bloodhoof Village, slaying many horde. It took less than one minute for several level 40 guards to spawn, decimating the entire raiding party.
Regroup 1:
Defeated, the Alliance regrouped upon the hill next to Bloodhoof village. Many Horde players arrived and Battle 1 erupted.
Battle 1:
Battle 1 went smoothly for the Alliance. Their hunters superior firepower was able to pick off lower level and higher level Horde players alike. The battle was again disrupted when level 40 guards spawned, decimating the entire group and forcing them into th...
BlizzCon '09: New World of Warcraft -- Cataclysm Expansion Announced
2009-09-22
Today at BlizzCon 2009 World of Warcraft's Cataclysm expansion was officially announced. The expansion will "change the face of Azeroth as you know it." In the announcement video various parts of the old world were shown completely destroyed, and, in some cases, transformed environmentally from things like desert to grassland.

The video also showed the Goblins as a playable race for the horde, with the Worgen confirmed as a playable race for the Alliance. A new Archaeology profession was announced, along with a level cap raise to 85. Further new content were new race/class combinations, new monsters, new dungeons, new raids and the ability to use flying mounts in the old world of Azeroth.

Here's the press release!In Cataclysm, players will witness the face of Azeroth being altered forever, as the corrupted Dragon Aspect Deathwing awakens from his subterranean slumber and erupts onto the surface, leaving ruin and destruction in his wake. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindl...
World of Warcraft at 2 Million
2009-09-18
Blizzard Entertainment?today announced that World of Warcraft? the company's highly acclaimed subscription-based massively multiplayer online role-playing game (MMORPG), has surpassed two million paying subscribers worldwide*. As the game's worldwide population continues to grow, so does the game itself: Blizzard recently introduced the highly anticipated player-vs.-player (PvP) Honor System and the game's first two Battlegrounds, Alterac Valley and Warsong Gulch. These new PvP battlefields offer a variety of fast-paced combat and some of the most valuable rewards yet seen in the game.

"World of Warcraft continues to surpass all expectations as gamers around the world embrace...
Warhammer Online First Impression - Preview Weekend
2009-09-14
We peeled ourselves away from the game for a short period of time to give you an idea of what to expect. First and foremost, if you are a MMORPG fan, you WON’T be disappointed. Many of the MMORPG issues Tayman(and the rest of the Karashur.net staff…) has discussed have been addressed. One thing worth mentioning is the public quest system.
Public Quests are area based quests that you trigger by crossing over into a designated Public Quest location. U...
More Ways to Tell Your Friends You're Dead
2009-09-08
Not only is it now possible for gamers to tell their World of Warcraft guildmates when they've passed beyond the veil as opposed to just passing beyond Vermont for a few weeks' vacation, there are actually multiple companies giving gamers a choice in how they want to reach out and swear vengeance from beyond the grave.
Last week we covered a company called Legacy Locker that stores passwords, site subscriptions and virtually every other kind of data a person may have in his online life and then passes that information on to a trusted friend or loved on in the event of the subscriber's demise. Everything from a list of online bank accounts to "final farewell" messages could be included with the service, which costs $29.99 per year or $299.99 for a lifetime subscription.
It's a good idea, albeit one a lot of people don't like to think about; plenty of savvy gamers and net users have made their own provisions for getting word of their dea...
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As in many online games, death in Dark and Light is not permanent. So I think you''re going to see more and more people come, and you''re also going to see the stickiness of online games, that people didn''t think was going to happen.